Ship to every SuperApp without staffing a porting team.
If you ship games for a living, the tooling layer eats more time than the gameplay. We built Brainjuice for studios under 100 people who need version control for design, project management that matches studio cadence, and a way to ship to every SuperApp without growing the team.
The problems we hear.
- ×Balance patches break across documents because nobody can review a spreadsheet diff in pull-request shape.
- ×Project management tools assume an engineering org. Game studios need asset, build, bug, and live-ops tracking in one place.
- ×Porting one MiniApp from Telegram to LINE NEXT to WeChat takes weeks per platform with no reusable adapter.
- ×Discord is where the studio actually operates; everyone keeps copy-pasting from Notion to Slack to Jira to Discord.
What we ship for game studios.
Version control for design with GameFrame
Branch and diff GDDs, balance spreadsheets, and narrative documents. 11 AI personas review every change against the rest of the design data and flag what breaks before the patch ships.
Read about GameFrame →Production with Savepoint
AI auto-arranges sprints from your design docs. Tracks assets, builds, bugs, and dependencies. Runs natively in Discord. Free for solo, $19 Indie.
Read about Savepoint →Cross-platform shipping with Hangar
Take your existing MiniApp build. Hangar generates Telegram, LINE NEXT, WeChat, STAN, Discord, and Meta Instant Games builds with platform-specific SDKs, payments, compliance, and localization wired in.
Read about Hangar →Talk to us about your studio's stack.
Start a conversation →Common questions.
Are these tools just for MiniApp studios?
GameFrame and Savepoint work for any game studio. Hangar specifically targets MiniApp games for SuperApp distribution. A studio shipping native mobile or PC titles uses GameFrame and Savepoint without Hangar.
How does pricing scale?
GameFrame: Solo free, Indie $5.58, Studio $10 per editor per month. Savepoint: Free for solo, Indie $19, Pro $59, Studio $179 per editor per month. Hangar: per-port subscription, beta pricing TBD.
Do we have to use all three?
No. Each platform solves a different layer. Many studios start with Savepoint (production) and add GameFrame and Hangar as the design layer and the porting need surface.